Beholder lair1/3/2023 ![]() Flammable objects that aren’t being worn or carried in that area are ignited. Each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. When the beholder dies, it explodes in a burst of fire. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the end of each of its turns.ĭeath Throes. Creatures in the area have their immunity and resistance to fire damage suppressed, and if a creature or a flammable object in the area takes fire damage, it ignites. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The beholder's central eye creates an area that intensifies the beholder's eye rays in a 150-foot cone. Languages Deep Speech, Infernal, UndercommonĬentral Eye.Senses darkvision 120 ft., passive Perception 20.In addition, the climate may be unusually warm or cool, and in places where an Eye of Flame and Eye of Frost lair together, precipitation and storms are common.Īrt Credit: Landscape "Ice and Fire" by Tomas Honz ( ) Beholder Eye of Flame and Eye of Frost by Wizards of the Coast 2008-2009 The beholder(s) can't repeat a type of effect until they haveĪll been used, and can't use the same type of effect twoĪ region containing the lair of a beholder Eye of Flame or Frost is subject to the same regional effects as other beholders. One lair action which can be chosen from the corresponding type from either list: tremor or icy ground, volcanic gas or freezing fog, and fire ray or cold ray. When an Eye of Flame and Eye of Frost work together, they share A wind ofĪt least 20 miles per hour disperses the fog. Turn in the fog takes 10 (3d6) cold damage. Must make a DC 10 Constitution saving throw, takingġ0 (3d6) cold damage on a failed save, or half as muchĭamage on a successful one. Theįog spreads around corners, and its area is heavily Freezing fog fills a 20-foot-radius sphere centered onĪ point the beholder can see within 120 feet of it.Until initiative count 20 on the next round. A 50-foot square area of ground within 120 feet of theīeholder becomes slippery with ice that area is difficult terrain.When fighting inside its lair, an Eye of Frost can invoke the An eye opens on a solid surface within 60 feet of theįrom that eye at a target of the beholder's choice that itĬan see.While poisoned in this way, a creature is Starts its turn in the cloud must succeed on a DC 13Ĭonstitution saving throw or be poisoned until the end It lasts until initiativeĬount 20 on the next round. The sphere spreads around corners,Īnd its area is lightly obscured. Sphere centered on a point the beholder can see withinġ20 feet of it. ![]()
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